Monday, December 13, 2010

HHGttG Film Script

In case 4 pages per sheet is too small for you, here is the entire film script to the Hitchhiker's Guide to the Galaxy. We'll be reading pages 1-24 (including the title page). Feel free to print them large for marking up.

Tuesday, November 16, 2010

Bacteria Communication - Journal Prompt

According to this article from the Smithsonian Magazine, bacteria can talk to each other. How would such communication work? Sci-Fi: If alien life was bacterial, what would its culture be like? Fantasy: Imagine being able to hire a person, like a doctor, and being able to have that person translate a negotiation for you.

Monday, November 15, 2010

Literary Terms

Abstract Language
Active Voice
Aesthetics
Allegory
Alliteration
Allusion
Ambiguity
Analogy
Antagonist
Anticlimax
Antithesis
Archetype
Assonance
Atmosphere
Autobiography
Biography
Burlesque
Cacophony
Canon
Catastrophe
Caricature (Direct and Indirect)
Character
Cliché
Climax
Comedy
Concrete Language
Conflict
Connotation
Consonance
Convention
Denotation
Dénouement
Dialect
Dialogue
Discourse
Dramatic Irony
Dynamic/Round Character
Elegy
Epic
Essay
Euphemism
Euphony
Exegesis
Exposition
Falling Action
Farce
Flashback
Foil
Foreshadowing
Formal Diction
Humor
Hyperbole
Irony
Journal
Legend
Literal Language
Metaphor
Meter
Mood
Motivation
Myth
Narrator
Novel
Novella
Ode
Onomatopoeia
Oxymoron
Parable
Paradox
Parody
Passive Voice
Periodical
Personification
Plot
Point of View
Protagonist
Protagonist
Pun
Resolution
Rhyme
Rhythm
Rising Action
Sarcasm
Satire
Scene
Setting
Short Story
Simile
Soliloquy
Sonnet
Speaker/Personal
Static/Flat Character
Stereotype
Stock
Stream of Consciousness
Subplot
Symbol
Tragedy
Tragicomedy
Translation
Type
Unreliable Narrator
Wit

Thursday, November 11, 2010

Area 51

Here's an article about Area 51 that you might enjoy.

Tuesday, October 19, 2010

Lit Circle Books

* Denotes that the WHS library has enough copies for an entire group.

Snow Crash – Neal Stephenson
In California of the near future, when the U.S. is only a "Burbclave" (city-state), the Mafia is just another franchise chain (CosaNostrastet Pizza, Incorporated) and there are no laws to speak of, Hiro Protagonist follows clues from the Bible, ancient Sumer and high technology to help thwart an attempt to take control of civilization--such as it is. When he logs on to Metaverse, an imaginary place entered via computer, Hiro encounters Juanita Marquez, a "radical" Catholic and computer whiz. She warns him off Snow Crash (a street drug named for computer failure) and gives him a file labeled Babel (as in Tower of Babel). Another friend, sp ok/pk Da5id, who ignores Juanita's warning, computer crashes out of Metaverse into the real world, where he physically collapses. Hiro, Juanita, Y.T. (a freewheeling, skateboard-riding courier) and sundry other Burbclave and franchise power figures see some action on the way to finding out who is behind this bizarre "drug" with ancient roots. Although Stephenson ( Zodiac ) provides more Sumerian culture than the story strictly needs (alternating intense activity with scholarship breaks), his imaginative juxtaposition of ancient and futuristic detail could make this a cult favorite.

A Canticle for Leibowitz – Walter Miller Jr.
Walter M. Miller's acclaimed SF classic A Canticle for Leibowitz opens with the accidental excavation of a holy artifact: a creased, brittle memo scrawled by the hand of the blessed Saint Leibowitz, that reads: "Pound pastrami, can kraut, six bagels--bring home for Emma." To the Brothers of Saint Leibowitz, this sacred shopping list penned by an obscure, 20th-century engineer is a symbol of hope from the distant past, from before the Simplification, the fiery atomic holocaust that plunged the earth into darkness and ignorance. As 1984 cautioned against Stalinism, so 1959's A Canticle for Leibowitz warns of the threat and implications of nuclear annihilation. Following a cloister of monks in their Utah abbey over some six or seven hundred years, the funny but bleak Canticle tackles the sociological and religious implications of the cyclical rise and fall of civilization, questioning whether humanity can hope for more than repeating its own history. Divided into three sections--Fiat Homo (Let There Be Man), Fiat Lux (Let There Be Light), and Fiat Voluntas Tua (Thy Will Be Done)--Canticle is steeped in Catholicism and Latin, exploring the fascinating, seemingly capricious process of how and why a person is canonized.

Good Omens – Terry Pratchett and Neil Gaiman
Pratchett (of Discworld fame) and Gaiman (of Sandman fame) may seem an unlikely combination, but the topic (Armageddon) of this fast-paced novel is old hat to both. Pratchett's wackiness collaborates with Gaiman's morbid humor; the result is a humanist delight to be savored and reread again and again. You see, there was a bit of a mixup when the Antichrist was born, due in part to the machinations of Crowley, who did not so much fall as saunter downwards, and in part to the mysterious ways as manifested in the form of a part-time rare book dealer, an angel named Aziraphale. Like top agents everywhere, they've long had more in common with each other than the sides they represent, or the conflict they are nominally engaged in. The only person who knows how it will all end is Agnes Nutter, a witch whose prophecies all come true, if one can only manage to decipher them. The minor characters along the way (Famine makes an appearance as diet crazes, no-calorie food and anorexia epidemics) are as much fun as the story as a whole, which adds up to one of those rare books which is enormous fun to read the first time, and the second time, and the third time...

Sewer, Gas, and Electric – Matt Ruff
Sewer, Gas & Electric is the exuberant follow-up to Matt Ruff's cult classic and critically acclaimed debut Fool on the Hill. High above Manhattan android and human steelworkers are constructing a new Tower of Babel for billionaire Harry Gant, as a monument to humanity's power to dream. In the festering sewers below a darker game is afoot: a Wall Street takeover artist has been murdered, and Gant's crusading ex-wife, Joan Fine, has been hired to find out why. The year is 2023, and Ayn Rand has been resurrected and bottled in a hurricane lamp to serve as Joan's assistant; an eco-terrorist named Philo Dufrense travels in a pink-and-green submarine designed by Howard Hughes; a Volkswagen Beetle is possessed by the spirit of Abbie Hoffman; Meisterbrau, a mutant great white shark, is running loose in the sewers beneath Times Square; and a one-armed 181-year-old Civil War veteran joins Joan and Ayn in their quest for the truth. All of whom, and many more besides, are caught up in a vast conspiracy involving Walt Disney, J. Edgar Hoover, and a mob of homicidal robots.

Ender’s Shadow – Orson Scott Card
Ender's Shadow is being dubbed as a parallel novel to Orson Scott Card's Hugo and Nebula Award-winning Ender's Game. By "parallel," Card means that Shadow begins and ends at roughly the same time as Game, and it chronicles many of the same events. In fact, the two books tell an almost identical story of brilliant children being trained in the orbiting Battle School to lead humanity's fleets in the final war against alien invaders known as the Buggers.
Second among the children is Bean, who becomes Ender's lieutenant despite the fact that he is the smallest and youngest of the Battle School students. Bean is the central character of Shadow, and we pick up his story when he is just a 2-year-old starving on the streets of a future Rotterdam that has become a hell on earth. Bean is unnaturally intelligent for his age, which is the only thing that allows him to escape--though not unscathed--the streets and eventually end up in Battle School. Despite his brilliance, however, Bean is doomed to live his life as an also-ran to the more famous and in many ways more brilliant Ender. Nonetheless, Bean learns things that Ender cannot or will not understand, and it falls to this once pathetic street urchin to carry the weight of a terrible burden that Ender must not be allowed to know.
Although it may seem like Shadow is merely an attempt by Card to cash in on the success of his justly famous Ender's Game, that suspicion will dissipate once you turn the first few pages of this engrossing novel. In the end, it seems a shame that Shadow, like Bean himself, will forever be eclipsed by the myth of Ender, because this is a novel that can easily stand on its own.

His Majesty’s Dragon/Temeraire – Naomi Novak
In this delightful first novel, the opening salvo of a trilogy, Novik seamlessly blends fantasy into the history of the Napoleonic wars. Here be dragons, beasts that can speak and reason, bred for strength and speed and used for aerial support in battle. Each nation has its own breeds, but none are so jealously guarded as the mysterious dragons of China. Veteran Capt. Will Laurence of the British Navy is therefore taken aback after his crew captures an egg from a French ship and it hatches a Chinese dragon, which Laurence names Temeraire. When Temeraire bonds with the captain, the two leave the navy to sign on with His Majesty's sadly understaffed Aerial Corps, which takes on the French in sprawling, detailed battles that Novik renders with admirable attention to 19th-century military tactics. Though the dragons they encounter are often more fully fleshed-out than the stereotypical human characters, the author's palpable love for her subject and a story rich with international, interpersonal and internal struggles more than compensate.

The Moon is a Harsh Mistress – Robert Heinlein
Tom Clancy has said of Robert A. Heinlein, "We proceed down the path marked by his ideas. He shows us where the future is." Nowhere is this more true than in Heinlein's gripping tale of revolution on the moon in 2076, where "Loonies" are kept poor and oppressed by an Earth-based Authority that turns huge profits at their expense. A small band of dissidents, including a one-armed computer jock, a radical young woman, a past-his-prime academic and a nearly omnipotent computer named Mike, ignite the fires of revolution despite the near certainty of failure and death.

The Hobbit – J. R. R. Tolkien *
Bilbo Baggins is, like most of his kind, well off, well fed, and best pleased when sitting by his own fire with a pipe, a glass of good beer, and a meal to look forward to. Certainly this particular hobbit is the last person one would expect to see set off on a hazardous journey; indeed, when Gandalf the Grey stops by one morning, "looking for someone to share in an adventure," Baggins fervently wishes the wizard elsewhere. No such luck, however; soon 13 fortune-seeking dwarves have arrived on the hobbit's doorstep in search of a burglar, and before he can even grab his hat or an umbrella, Bilbo Baggins is swept out his door and into a dangerous adventure.
It is from this life-or-death game in the dark that J.R.R. Tolkien's masterwork, The Lord of the Rings, would eventually spring. Though The Hobbit is lighter in tone than the trilogy that follows, it has, like Bilbo Baggins himself, unexpected iron at its core. Don't be fooled by its fairy-tale demeanor; this is very much a story for adults, though older children will enjoy it, too. By the time Bilbo returns to his comfortable hobbit-hole, he is a different person altogether, well primed for the bigger adventures to come--and so is the reader.

The Handmaid’s Tale – Margaret Atwood *
In a startling departure from her previous novels ( Lady Oracle , Surfacing ), respected Canadian poet and novelist Atwood presents here a fable of the near future. In the Republic of Gilead, formerly the United States, far-right Schlafly/Falwell-type ideals have been carried to extremes in the monotheocratic government. The resulting society is a feminist's nightmare: women are strictly controlled, unable to have jobs or money and assigned to various classes: the chaste, childless Wives; the housekeeping Marthas; and the reproductive Handmaids, who turn their offspring over to the "morally fit" Wives. The tale is told by Offred (read: "of Fred"), a Handmaid who recalls the past and tells how the chilling society came to be. This powerful, memorable novel is highly recommended for most libraries.

Dune – Frank Herbert
This Hugo and Nebula Award winner tells the sweeping tale of a desert planet called Arrakis, the focus of an intricate power struggle in a byzantine interstellar empire. Arrakis is the sole source of Melange, the "spice of spices." Melange is necessary for interstellar travel and grants psychic powers and longevity, so whoever controls it wields great influence.
The troubles begin when stewardship of Arrakis is transferred by the Emperor from the Harkonnen Noble House to House Atreides. The Harkonnens don't want to give up their privilege, though, and through sabotage and treachery they cast young Duke Paul Atreides out into the planet's harsh environment to die. There he falls in with the Fremen, a tribe of desert dwellers who become the basis of the army with which he will reclaim what's rightfully his. Paul Atreides, though, is far more than just a usurped duke. He might be the end product of a very long-term genetic experiment designed to breed a super human; he might be a messiah. His struggle is at the center of a nexus of powerful people and events, and the repercussions will be felt throughout the Imperium.
Dune is one of the most famous science fiction novels ever written, and deservedly so. The setting is elaborate and ornate, the plot labyrinthine, the adventures exciting. Five sequels follow.

Starship Troopers – Robert Heinlein
Juan Rico signed up with the Federal Service on a lark, but despite the hardships and rigorous training, he finds himself determined to make it as a cap trooper. In boot camp he will learn how to become a soldier, but when he graduates and war comes (as it always does for soldiers), he will learn why he is a soldier. Many consider this Hugo Award winner to be Robert Heinlein's finest work, and with good reason. Forget the battle scenes and high-tech weapons (though this novel has them)--this is Heinlein at the top of his game talking people and politics.

Picture of Dorian Gray – Oscar Wilde *
A lush, cautionary tale of a life of vileness and deception or a loving portrait of the aesthetic impulse run rampant? Why not both? After Basil Hallward paints a beautiful, young man's portrait, his subject's frivolous wish that the picture change and he remain the same comes true. Dorian Gray's picture grows aged and corrupt while he continues to appear fresh and innocent. After he kills a young woman, "as surely as if I had cut her little throat with a knife," Dorian Gray is surprised to find no difference in his vision or surroundings. "The roses are not less lovely for all that. The birds sing just as happily in my garden."
As Hallward tries to make sense of his creation, his epigram-happy friend Lord Henry Wotton encourages Dorian in his sensual quest with any number of Wildean paradoxes, including the delightful "When we are happy we are always good, but when we are good we are not always happy." But despite its many languorous pleasures, The Picture of Dorian Gray is an imperfect work. Compared to the two (voyeuristic) older men, Dorian is a bore, and his search for ever new sensations far less fun than the novel's drawing-room discussions. Even more oddly, the moral message of the novel contradicts many of Wilde's supposed aims, not least "no artist has ethical sympathies. An ethical sympathy in an artist is an unpardonable mannerism of style." Nonetheless, the glamour boy gets his just deserts. And Wilde, defending Dorian Gray, had it both ways: "All excess, as well as all renunciation, brings its own punishment."

A Game of Thrones – George R R Martin
Readers of epic fantasy series are: (1) patient--they are left in suspense between each volume, (2) persistent--they reread or at least review the previous book(s) when a new installment comes out, (3) strong--these 700-page doorstoppers are heavy, and (4) mentally agile--they follow a host of characters through a myriad of subplots. In A Game of Thrones, the first book of a projected six, George R.R. Martin rewards readers with a vividly real world, well-drawn characters, complex but coherent plotting, and beautifully constructed prose, which Locus called "well above the norms of the genre."
Martin's Seven Kingdoms resemble England during the Wars of the Roses, with the Stark and Lannister families standing in for the Yorks and Lancasters. The story of these two families and their struggle to control the Iron Throne dominates the foreground; in the background is a huge, ancient wall marking the northern border, beyond which barbarians, ice vampires, and direwolves menace the south as years-long winter advances. Abroad, a dragon princess lives among horse nomads and dreams of fiery reconquest.

A Wizard of Earthsea – Ursula K LeGuin
Often compared to Tolkien's Middle-earth or Lewis's Narnia, Ursula K. Le Guin's Earthsea is a stunning fantasy world that grabs quickly at our hearts, pulling us deeply into its imaginary realms. Four books (A Wizard of Earthsea, The Tombs of Atuan, The Farthest Shore, and Tehanu) tell the whole Earthsea cycle--a tale about a reckless, awkward boy named Sparrowhawk who becomes a wizard's apprentice after the wizard reveals Sparrowhawk's true name. The boy comes to realize that his fate may be far more important than he ever dreamed possible. Le Guin challenges her readers to think about the power of language, how in the act of naming the world around us we actually create that world. Teens, especially, will be inspired by the way Le Guin allows her characters to evolve and grow into their own powers.
In this first book, A Wizard of Earthsea readers will witness Sparrowhawk's moving rite of passage--when he discovers his true name and becomes a young man. Great challenges await Sparrowhawk, including an almost deadly battle with a sinister creature, a monster that may be his own shadow.

Down and Out in the Magic Kingdom – Cory Doctorow
A lot of ideas are packed into this short novel, but Doctorow's own best idea was setting his story in Disney World, where it's hard to tell whether technology serves dreams or vice versa. Jules, a relative youngster at more than a century old, is a contented citizen of the Bitchun Society that has filled Earth and near-space since shortage and death were overcome. People are free to do whatever they wish, since the only wealth is respect and since constant internal interface lets all monitor exactly how successful they are at being liked. What Jules wants to do is move to Disney World, join the ad-hoc crew that runs the park and fine-tune the Haunted Mansion ride to make it even more wonderful. When his prudently stored consciousness abruptly awakens in a cloned body, he learns that he was murdered; evidently he's in the way of somebody else's dreams. Jules first suspects, then becomes viciously obsessed by, the innovative group that has turned the Hall of Presidents into a virtual experience. In the conflict that follows, he loses his lover, his job, his respect-even his interface connection-but gains perspective that the other Bitchun citizens lack. Jules's narrative unfolds so smoothly that readers may forget that all this raging passion is over amusement park rides. Then they can ask what that shows about the novel's supposedly mature, liberated characters. Doctorow has served up a nicely understated dish: meringue laced with caffeine.

World War Z – Max Brooks
Brooks, the author of the determinedly straight-faced parody The Zombie Survival Guide (2003), returns in all seriousness to the zombie theme for his second outing, a future history in the style of Theodore Judson's Fitzpatrick's War. Brooks tells the story of the world's desperate battle against the zombie threat with a series of first-person accounts "as told to the author" by various characters around the world. A Chinese doctor encounters one of the earliest zombie cases at a time when the Chinese government is ruthlessly suppressing any information about the outbreak that will soon spread across the globe. The tale then follows the outbreak via testimony of smugglers, intelligence officials, military personnel and many others who struggle to defeat the zombie menace. Despite its implausible premise and choppy delivery, the novel is surprisingly hard to put down. The subtle, and not so subtle, jabs at various contemporary politicians and policies are an added bonus.

Rainbow’s End – Vernor Vinge
Set in San Diego, Calif., this hard SF novel from Hugo-winner Vinge (A Deepness in the Sky) offers dazzling computer technology but lacks dramatic tension. Circa 2025, people use high-tech contact lenses to interface with computers in their clothes. "Silent messaging" is so automatic that it feels like telepathy. Robert Gu, a talented Chinese-American poet, has missed much of this revolution due to Alzheimer's, but now the wonders of modern medicine have rehabilitated his mind. Installed in remedial classes at the local high school, he tries to adjust to this brave new world, but soon finds himself enmeshed in a somewhat quixotic plot by elderly former University of California–San Diego faculty members to protest the destruction of the university library, now rendered superfluous by the ubiquitous online databanks. Unbeknownst to Robert, he's also a pawn in a dark international conspiracy to perfect a deadly biological weapon. The true nature of the superweapon is never made entirely clear, and too much of the book feels like a textbook introduction to Vinge's near-future world.

The Forever War – Joe Haldeman
In the 1970s Joe Haldeman approached more than a dozen different publishers before he finally found one interested in The Forever War. The book went on to win both the Hugo and Nebula Awards, although a large chunk of the story had been cut out before it saw publication. Now Haldeman and Avon Books have released the definitive version of The Forever War, published for the first time as Haldeman originally intended. The book tells the timeless story of war, in this case a conflict between humanity and the alien Taurans. Humans first bumped heads with the Taurans when we began using collapsars to travel the stars. Although the collapsars provide nearly instantaneous travel across vast distances, the relativistic speeds associated with the process means that time passes slower for those aboard ship. For William Mandella, a physics student drafted as a soldier, that means more than 27 years will have passed between his first encounter with the Taurans and his homecoming, though he himself will have aged only a year. When Mandella finds that he can't adjust to Earth after being gone so long from home, he reenlists, only to find himself shuttled endlessly from battle to battle as the centuries pass.

Tarot and the Subconscious

Now that you have explored your own subconscious using the tarot, I present to you some other interpretations which you may read at your leisure. This is in no way a requirement for the class. Notice that the monomyth stuff fits (in some cases) right in to the tarot...